Restricted Recall

20 Apr 2010 | 13 comments »

Restricted Recall is a puzzle platformer made for Experimental Gameplay Project’s theme for April – Repeat. The game centers around the concept of repeating a set of three given commands in a loop to solve puzzles and get to the exit in each level. Only the spacebar is required for play. However if you ever get stuck, press “end” to restart the level.

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Pangaea

27 Dec 2009 | no comments »

Pangaea puts you in the shoes of the beautiful Xunea, who is on a quest to protect her beloved floating homeland of Pangaea from the invading hordes of aerial monsters. Without an actual army, Pangaea’s defense relies solely on the magical towers built on its very lands. In this refreshing cross between a Sh’mup and Tower Defense, can you emerge victorious?

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Wiip

27 Dec 2009 | no comments »

Wiip places you in the role of Mustachio, a circus ringmaster beset by bombs, bunnies, and barrel-riding cats gone out of control! In this single-player action game, you swing your Wiimote like a whip to tame your animals. Snap it back at the right time to create devastating combos which clear the screen with stunning fireworks shows! How long can you survive against the Three-Ring Swarm?

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Constellation

27 Dec 2009 | no comments »

Constellation is a simple puzzle game involving 3 inter-connected orbs of different colors. The goal of this game is to move these orbs to absorb similar colored balls that are moving around randomly in the level, when sufficient balls are absorbed, each orb has a special ability that can then be activated. Be careful not to collide with different colored orbs, as that will cause you to lose health.

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Trivium

26 Dec 2009 | no comments »

Trivium is a multiplayer game that aims to explore the experimental idea of cooperation between three players, each using a different control interface – a keyboard, a mouse and a joystick. Each player performs a different role in the game depending on the control interface that he or she has chosen, creating a dependency triangle where one interface’s weakness is covered by the strengths of another.


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